It didn’t make the top ten but it got an honorable mention. The end result is an effect that displays a dithered emoji, converts the pixels into particles and animates those pixels to form another emoji. It did use up a few of my bytes to draw an emoji to a canvas and grab it as imagedata but it was worth it. But with only 1k to work with, where to fit an image to dither? The answer of course was emoji. I’d been thinking about dithering a lot at the time so I wanted to work with that somehow. It’s a contest where you try to make something cool in JavaScript in 1 kilobyte or less. I made a demo this year for the 2017 JS1k Competition. Don’t stress too much about all of the above.Last but not least, I once again made a new ASCIIBot Advent Calendar Plans for 2018 Because it was built in such a dumb way it’s impractical to add more features, but still pretty neat I think. It has some display inconsistencies between different computers/browsers/etc and map symbols are limited to what exists in unicode. One day I messed around and made a little tool/toy for sketching out little RPG dungeon maps that runs entirely off of CSS checkbox hacks. I didn’t make the top ten but I got an honorable mention. This little demo was my entry for the 2017 JS1k competition. Other StuffĪnd here’s some non game stuff I made. This is the definitive version of Dragon Tax Return Simulator 2015. Specifically a little claw cursor and a better endgame summary. I finally added some small things I’d been meaning to add. Dragon Tax Return Simulator 2015 Auditor’s Cut Update On the plus side it looks cool and is way under 13kb in its current state. I started on this for the 2017 js13kgames contest, and this one got nowhere near playable. But there’s also parts of the underlying code I want to rewrite completely so who knows when I’ll come back to this. I still need to add more features, fix a lot of bugs, and add a whole lot of polish. I didn’t really get it polished to the point where I was happy calling it a success but it’s technically playable. This is a game I started making for the 2017 Seven-Day Roguelike Challenge. Once again made a new ASCIIBot Advent Calendar. If you open up the demo on codepen, you can change the first two variables to get different colors and shapes. It’s probably not the mostĮfficient way to do it, but I got the effect I wanted before the airplane landed. So, I was playing the Kirby Star Allies demo on an airplane and I saw this effect on the pause menu, so I took out my laptop and tried to replicate it in Javascript. I added lofi underwater music and everything. I think this version might be better than the original. But you’ll need some red/blue glasses to get the full 3D effect. You can get the standalone TEC Redshift Player for free and import the cartridge in there. But you don’t need to own EXAPUNKS to play my game. EXAPUNKS is a real good game about computer hackers by the way. The TEC Redshift is a fictional console that exists in the latest Zachtronics game, EXAPUNKS. I ported an old HTML5 game I made a few years ago to the TEC Redshift. I want to overhaul this and remake a new one with a sci-fi theme/vocabulary someday. Part of the fun of this one is trying to make sense of the weird stats and spell names and strange backstories that come out of it. It’s more for entertainment and creative prompting than any sort of usable character sheets. It’s Dungeons and Dragons influenced but the sheets it generates are system agnostic. I made this little random fantasy RPG character sheet generator. I guess I got a few good ones out this year.
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